Pendampingan Pembuatan Media Pembelajaran Kubus sebagai Alat Permainan Ular Tangga

Authors

  • Asep Saeful Rohman STKIP SYEKH MANSHUR

DOI:

https://doi.org/10.33578/pure.v3i2.76

Abstract

Assistance in making cube learning media as a tool for playing snakes and ladders is the background to the problems at SDN Mekarsari 2 due to the lack of student interest in mathematics. Geometric materials at the basic education level especially need application and are not easily understood by theory alone. This writing aims to provide a better understanding of geometric material and increase student motivation in participating in mathematics through the cube learning media as a tool for playing snakes and ladders. The subjects of this study were 32 students in class V, totaling 32 students at SDN Mekarsari 2. The assistance was carried out through several methods, including observation through interviews with students, socialization, program implementation in the form of making media cubes and practice, namely the application of cubes as dice in the snake games ladder. After four days of mentoring, starting from the observation stage to the practice of the snakes and ladders game, the result was an increase in students' motivation to take part in learning, as well as being able to solve problems and questions about cube building materials as well as mathematical operations

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References

Sufri, M. (2019). Media Pembelajaran Matematika. Yogyakarta: Grup Penerbitan CV BUDI UTAMA.

Teni, N. (2018). Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa. Primary: Jurnal Ilmu-ilmu Al-Quran, Hadits, Syari’ah dan Tarbiyah, 3(1), 174.

Rohani, R. (2020). Media Pembelajaran. Diktat Fakultas Ilmu Tarbiyah dan Keguruan UIN Sumatera Barat, 3.

Rahina, N. (2007). Media Pembelajaran Berbasis Visual Berbentuk Permainan Ular Tangga Untuk Meningkatkan Kualitas Belajar Mengajar di Sekolah Dasar. Lembaran Ilmu Kependidikan, 36(1), 36.

Peraturan Mentri Pendidikan dan Kebudayaan Republik Indonesia No. 103(2014). Pembelajaran Pada Pendidikan Dasar dan Pendidikan Menengah. Jakarta: Kemendikbud

Published

2023-11-30

How to Cite

Asep Saeful Rohman. (2023). Pendampingan Pembuatan Media Pembelajaran Kubus sebagai Alat Permainan Ular Tangga. PUCUK REBUNG: JURNAL PENGABDIAN KEPADA MASYARAKAT, 3(2), 73 - 82. https://doi.org/10.33578/pure.v3i2.76

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Articles